![]() ![]() An icy terrain would turn the user into Ice-Type. Caves and Mountains could change the user into Rock- Type or Ground-Type. Watery areas change the user into Water-Type. Forests and grassy areas change the user into Grass- Type. The user changes their Type to match the field. The target is Stuck and Trapped until the beginning of your next turn. Whenever the user gains Dominance in a Grapple, the target of the Grapple loses a Tick of Hit Points. The user gains a +1 Bonus to Accuracy Rolls made to initiate Grapple Maneuvers, and +2 to Skill Checks made to initiate Grapple Maneuvers or gain Dominance. During their next available turn, the user may Shift and then use Bide, causing all Adjacent foes to lose X HP, where X is the amount of Damage taken since declaring use of Bide (Loss of life through effects such as Poison is not ‘Damage’). The user may use Bide as a Reaction Move upon being Hit by a Damaging Move. The user gives its held item to the target, unless the target is already holding an item. The user gains +6 Attack Combat Stages, and loses Hit Points equal to ½ of their Max Hit Points. Baton Pass may be used to switch even if the user is Trapped. ![]() All Combat Stage, Coats, and on Baton Pass’ user are transferred to the replacement. The user is replaced with another Pokémon from their trainer’s roster. Attract fails when used by or against Genderless targets. Assist’s user uses that Move immediately.Īttract Infatuates the target if its gender is the opposite of the user’s. Randomly select another Pokémon on the user’s roster and then randomly select a Move that Pokémon knows. After You may only affect a target that has not yet acted that round and can only affect willing targets. The target takes their turn for the round immediately after the user finishes their turn, ignoring Initiative. On a result of 6, raise the target’s Accuracy by +2.Īfter You is a Swift Action. On a result of 5, raise the target’s Speed 2 Combat Stages. On a result of 4, raise the target’s Special Defense 2 Combat Stages. On a result of 3, raise the target’s Special Attack 2 Combat Stages. On a result of 2, raise the target’s Defense 2 Combat Stages. On a result of 1, raise the target’s Attack 2 Combat Stages.
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